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DD-Wrath-of-Silumgar

Tribute redesigned of Dungeons & Dragons: Shadow over Mystara, a 2D game created with C++, SDL and Tiled.

I designed the UI for the game. I had to organise how to made UI to be intuitive. In a turn based game like this, it was difficult because the game has a lot of information and it was difficult to reach something clear and easy to understand. My work in this project have been focused on design and programming, but I also made some things of art (most of them of UI). I’ve done:

Combat with task manager and some UI

"Combat"

Dark Warrior

"DarkWarrior"

Silumgar

"Silumgar"

Loot menu and pause menu

"LootMenu" "Pause"

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